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    <managingEditor>james922@163.com (James)</managingEditor>
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        <title>Unreal Engine 5 with Vim or Emacs on Linux</title>
        <link>https://junfff.github.io/posts/unrealengine/2023-04-01-unreal-engine-5-with-vim-or-emacs-on-linux/</link>
        <pubDate>Sat, 01 Apr 2023 13:50:07 +0800</pubDate>
        <author>james922@163.com (James)</author>
        <atom:modified>Sat, 01 Apr 2023 13:50:07 +0800</atom:modified>
        <guid>https://junfff.github.io/posts/unrealengine/2023-04-01-unreal-engine-5-with-vim-or-emacs-on-linux/</guid>
        <description>Unreal Engine 5 with Vim or Emacs on Linux
November 17, 2022
Preface
The aim of this document is to give a comprehensive guide on how to set up for game development using Unreal Engine 5 with Vim or Emacs (or any other text editor/IDE that is not officially supported).
This guide makes some assumptions:
You know how to configure your text editor of choice You already know the basics of Unreal Engine 5 You know how to install software on your Linux distribution of choice You are using a text editor/IDE that is capable of using LSP and DAP You have basic knowledge of and are comfortable using the Shell and a little bit of Shell-scripting Personally I use Neovim and Arch Linux, but all information in this guide should also be applicable to every other text editor/IDE with the required feature set and every other Linux distribution (and maybe even Mac or Windows, though I do not use any of those OSes).</description>
        
        <dc:creator>James</dc:creator>
        
        
        
        
          
            
              <category>UnrealEngine</category>
            
          
        
        
          
            
              <category>UnrealEngine</category>
            
          
        
        
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      <item>
        <title>2022-08-01-框架基础</title>
        <link>https://junfff.github.io/posts/unrealengine/2022-08-01-%E6%A1%86%E6%9E%B6%E5%9F%BA%E7%A1%80/</link>
        <pubDate>Mon, 01 Aug 2022 17:06:49 +0800</pubDate>
        <author>james922@163.com (James)</author>
        <atom:modified>Mon, 01 Aug 2022 17:06:49 +0800</atom:modified>
        <guid>https://junfff.github.io/posts/unrealengine/2022-08-01-%E6%A1%86%E6%9E%B6%E5%9F%BA%E7%A1%80/</guid>
        <description>GameMode： 定义游戏规则。分数。 facets,游戏类型 GameState： 负责启用客户端监控游戏状态, 全局的游戏状态。 管理游戏数据 Player State:</description>
        
        <dc:creator>James</dc:creator>
        
        
        
        
          
            
              <category>UnrealEngine</category>
            
          
        
        
          
            
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        <title>Debugging and autocompletion for Unreal Engine 4 and 5 projects in (Neo)Vim</title>
        <link>https://junfff.github.io/posts/unrealengine/2022-07-21-debugging-and-autocompletion-for-unreal-engine-4-and-5-projects-in-neovim/</link>
        <pubDate>Thu, 21 Jul 2022 08:54:54 +0800</pubDate>
        <author>james922@163.com (James)</author>
        <atom:modified>Thu, 21 Jul 2022 08:54:54 +0800</atom:modified>
        <guid>https://junfff.github.io/posts/unrealengine/2022-07-21-debugging-and-autocompletion-for-unreal-engine-4-and-5-projects-in-neovim/</guid>
        <description>Autocompletion For autocompletion there are two options:
coc (Vim, Neovim) LSP (Neovim only) In my experience, coc is easier to set up. If you want to get started as quickly as possible, this is your best bet.
Coc Install coc.vim, e.g. with vim-plug inside .vimrc: Plug &#39;neoclide/coc.nvim&#39; Run :CocInstall coc-clangd You will likely have to familiarize yourself with coc&amp;rsquo;s shortcuts first or customize it as you see fit.
LSP Setting up LSP takes a bit of time but for those that already have it up and running, there is probably not much to do.</description>
        
        <dc:creator>James</dc:creator>
        
        
        
        
          
            
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